Movement Refinement, New Ice Blocks and Eye Enemy!!


So here we are about 4 days later and without any updates or posts I think an update is necessary!!

I just finished coding in the new movement mechanic. Instead of me using the Axis for movement, I now have an acceleration and deceleration method to control movement. This means the character can now be affects by what he is stood on!! This allows for a lot more variation in gameplay!

In the update I have added a few more levels to display the new enemy type "Shooting Eye." This is like the turret but instead constantly looks at the character and shoots.

In addition to the enemy types.I added a new block type for Ice. This means using the new movement methods I can change the acceleration and deceleration on the ice and make it slippery!

I hope you enjoy the new update :D Skipped version 1.5

Files

A Slimes Adventure 1.6.zip 25 MB
Jan 22, 2019

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